New Worlds Report Episode 10: Monster Academy and Weird Fruit

The New Worlds Report continues as as we talk about Storium’s Kickstarter worlds. In episode ten, we discuss Monster Academy and Weird Fruit! Links: https://storium.com/world/monster-academy https://storium.com/world/weird-fruit http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR10.mp3Podcast: Play in new window |...

Storium Theory: Let’s Make Some Trouble

This post originally appeared on Gaming Creatively on October 6th, 2016. I’ve written a bit on this blog before about playing during a challenge–in particular, how players should leave things open for other players to play on and involve other players in the challenge to tell a complete story. Today, I’d like to write about playing during a challenge again–specifically about making trouble in a challenge. By “making trouble,” I don’t mean being disruptive to the game atmosphere, of course! This is about writing an interesting story, not getting yourself booted from games. When a narrator sets up a challenge, the narrator provides some details about what is going on–what threats currently exist, what the conditions...

Episode 34! Achievement Unlocked

In this episode, the cast talks about Storium news, including some new additions to Storium–achievements and word counts. We also interview @erindubitably and @mordant about playing Storium at Nine Worlds.   Show Notes 00:32 Intro 01:00 Storium News 13:50 Achievements Discussion 23:20 Word Counts Discussion 50:40 Interview: Storium at Nine Worlds 1:13:25 Outro Links: Storium Game Links: Worldbuilders is Awesome! (Gen Con “Storium Live” game): https://storium.com/game/worldbuilders-is-awesome/act-1/scene-1 Adventurers Wanted! (Nine Worlds game): https://storium.com/game/adventurers-wanted–3/chapter-1/scene-1 Pulp Vol. 1: The Mayor’s Murder: https://storium.com/game/pulp-vol-1-the-mayors-murder/act-1/scene-1 DAO: Vault 13:...

Storium Theory: Player-Driven Outcomes

This post originally appeared on Gaming Creatively on September 29th, 2016. Way back when I was writing my initial coverage of creating Challenges, I mentioned that there were a few types of outcomes: Player-Driven, Narrator-Driven, and Mixed. Since then, I’ve written a fair bit about how to set up Narrator-Driven outcomes–how to clearly describe what will happen on a given outcome (while not completely stifling creativity, mind). And I’ve written about my personal version of “Mixed” outcomes, the “Choice” outcome. But I haven’t really written much about the Player-Driven sort of outcome. A Player-Driven outcome, to recap, is an outcome where the narrator leaves as much as possible open to the player’s...

Storium Theory: Letting Your Players’ Cards Guide You

This post originally appeared on Gaming Creatively on September 22nd, 2016. I mentioned this very briefly back in “Use the Characters You Chose,” but in light of last week’s article, I think it’s appropriate to draw some attention to it again. As narrator, your job is to guide the story and help the players tell an interesting, entertaining tale that is fun to play and hopefully also fun to read. A big part of that is making sure that you make the tale appropriate to the characters you have–that you focus the story on these characters. Rather than building a story and then slotting the characters into it, you should be at least in some way building the story around the characters that you have (who have, hopefully, been built for the...

Storium Theory: But…But I Only Have “Spendthrift!”

This post originally appeared on Gaming Creatively on September 15th, 2016. Another submitted topic this week, as mikitracey (who honestly should be writing this topic as I think she’s better at this than me!) wanted me to take some time to write about those situations you can run into in Storium games where the cards you’re in just kind of don’t seem to fit the situation you’re in. I’ve written a bit on this in the past–or rather, on how to lower the chances of running into it. I’ve written about making sure you write Strengths or Weaknesses with wide meanings, about widening your perception of your cards, about avoiding situational cards, and on the narrator side, a bit about making sure you’re building the game...

New Worlds Report Episode 9: Gargantuan and Dire Moon

Join us in this series of special bonus episodes as we talk about Storium’s Kickstarter worlds. In episode nine, we discuss Gargantuan and Dire Moon! Links: https://storium.com/world/gargantuan–2 https://storium.com/world/diremoon–2 http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR9.mp3Podcast: Play in new window |...