Bonus Episode: New Worlds Report Episode 2 Xenowealth & The Exchange

Join us in this series of special bonus episodes as we talk about Storium’s Kickstarter worlds. In episode two, we discuss Xenowealth & The Exchange. Links https://storium.com/game/new/xenowealth https://storium.com/game/new/the-exchange http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR2.mp3Podcast: Play in new window |...

Storium Theory: Thoughts on PVP (Player-vs-Player) Conflict

This post originally appeared on Gaming Creatively on April 19th, 2016. A bit of an impromptu post here–normally I’m working from a list of ideas that popped into my brain previously, and I take the time to really let them stew for a while, but this one popped into my brain, well, just now, so it may be somewhat undercooked. As indicated by tortured metaphors. Anyway…I’m sure that no one would be surprised to hear me say that I think Storium is a great system. Simple, but very effective for the vast majority of stories. But there are places that I’ve found it to be…perhaps a bit difficult to use, in ways that I’m honestly not sure I would call problems so much as things in need of creative solutions. The biggest one...

Storium Theory: Getting Personal: Driven

This post originally appeared on Gaming Creatively on April 14th, 2016. We’re back on “Getting Personal,” today, and today I’d like to discuss the Driven character. This character is one who has a mission in mind–a mission he takes very seriously. It might be revenge. It might be finding a truth. It might be clearing someone’s name. It might be a longer term mission, or one that’s more a…life goal or concept they’re dedicated to, like a sworn opposition to criminals / cleaning up the streets. The Driven character sees everything in his life through the lens of that goal. Whatever he is going through at the moment, he’s thinking of how it relates to his mission. A Driven character should feel determined....

Episode 25! Storium is Live!

In this episode, we talk about Storium’s official launch.  Show Notes 00:32 Intro 01:15 Geek-Out: Storium Arc is a Year Old! & Storium is Live! 57:00 Outro    Links: Storium Links: Featured Games section: https://storium.com/games Department of Abnormal Occurrences (Season 2): https://storium.com/game/department-of-abnormal-occurrences-season-two/chapter-1/scene-1 Survivor: Storium (Season 2): https://storium.com/game/survivor-storium-season-2/chapter-1/scene-1 Fantastic America (Season 1): https://storium.com/game/fantastic-america/chapter-1/scene-1 Toy’s Crusade: https://storium.com/game/toys-crusade/act-1/scene-1 Project Mogul: The Brazel Ranch Occurrence: https://storium.com/game/project-mogul-the-brazel-ranch-occurrence/act-1/scene-1 Tidon...

Storium Theory: The “Draft” Principle

This post originally appeared on Gaming Creatively on April 12th, 2016. Storium is a writing game. It is similar to writing stories…but not quite the same thing. When we write stories on our own, we are in complete control of things. We can adopt whatever writing style we want. We can plan out our plots in intricate detail. We can figure out the ending before we have the beginning. We can make everything perfect before we release it (well…as close as possible, anyway). Storium is a little bit different. Storium is a collaborative writing game in which the story (barring some experimental setup I haven’t witnessed) is told in chronological order from beginning to end. While it’s certainly possible to plot some things out in advance, and...

Bonus Episode: New Worlds Report Episode 1

Join us in this series of special bonus episodes as we talk about Storium’s Kickstarter worlds. This first episode, we discuss an overview of our thoughts about the worlds.   http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR1.mp3Podcast: Play in new window |...

Storium Theory: Getting Personal: Cheerful

This post originally appeared on Gaming Creatively on April 7th, 2016. For today’s article, I’m starting a new series called “Getting Personal.” In this series, I’ll spend a little time with a study on character personality types. I’m going to take a bit of time here to discuss some positive and negative impacts each personality might have on a game, and ways I think you can write a personality to accentuate the positives and mitigate the negatives. We’re starting out with a cheerful personality. This is a character that tends to look on the bright side. People might call him perky, cheery, or optimistic. He tends to have a lot of energy and is very active. He may speak quickly, and he probably laughs readily. He likes...