Episode 45! The Many Faces of Evil

In this episode, we discuss creating and using villains – how do you involve a villain in the story, how can a villain drive the story, and what sorts of villains can you write? 00:53 Intro 01:17 Story Types: Stories with Villains Villain-Driven Stories Stories without Villains 25:30 Designing a Good Villain 32:48 Getting Player Characters to Engage the Villain 40:27 Types of Villains Sympathetic Scoundrel Vindictive / Hate-Filled Monsters Human Monsters Tempters Brutes Fanatics Everyday Villain Not So Bad After All 01:11:13 Appeal for Other Villain Types 01:14:54 Wrap-Up 01:15:08 Outro Links: Storium Game Links: Hunters of the Damned: https://storium.com/game/hunters-of-the-damned–2 Stitching Space and...

Storium Theory: Don’t Count Yourself Out

This post originally appeared on Gaming Creatively on May 4th, 2017. Today, I’d like to spend a bit of time on something that I’ve seen here and there on Storium – cases where a person perhaps goes a bit too Weak with a Weakness play…and takes themselves out of a scene. It feels right – it feels better than right, doesn’t it? Isn’t it a great expression of a Weakness to not just suffer a setback, not just suffer some kind of injury, but actually get knocked out or otherwise removed from play for a bit? Well…it is, and it isn’t. Let’s start off with the good: This is, undoubtedly, an example of a player being very willing to show his character suffering for his Weakness. That’s great, and...

Storium Theory: Only Natural

This post originally appeared on Gaming Creatively on April 27th, 2017. I’ve spent quite a lot of time on this blog on Strength cards, Weakness cards, and Subplot cards. I haven’t spent all that much time, though…if any…on the other card type that players pick out at character creation: Nature. So, let’s talk Natures. Specifically, I want to focus on writing your own Nature card during character creation. What is a Nature card all about? What should you do if you’re creating your own for your own character? A Nature card is your “at a glance” statement of just what, exactly, the character is. It’s the broad strokes of the character, the central concept that defines them. In many ways, it is the single most...

Storium Theory: Reading Ahead – Outcomes as Inspiration

This post originally appeared at Gaming Creatively on April 20th, 2017. I’ve written a bit before about how challenge outcomes provide guidelines for writing during a challenge…how they provide the effective limits of what can happen during a challenge, and how they reveal what the players should be writing towards when playing Strengths and Weaknesses. Today, I’d just like to take a little time to look at that from a slightly different angle: Outcomes as inspiration. This falls along similar lines to what I said above: Challenge outcomes reveal what players should be writing towards when playing their cards. Because of this…challenge outcomes provide ideas. If you have trouble writing on a challenge, one of the first things you should do...

Episode 44! All the Stage’s a World

In this episode, we discuss the ways to use and adapt Storium’s various worlds for use in your games. 00:31 Intro 01:10 News 03:40 Use of Preconstructed Worlds 05:12 Experiences Using Worlds in Storium 15:04 Reasons to Use a Preconstructed World 24:12 Pros and Cons of Using a World As-Is 34:45 Using Worlds as Resources 39:23 Experiences Using Worlds as Designed 49:50 Putting Your Own Spin on a World 51:20 Setting Up a World from Scratch 56:33 Customization Experiences and Tips 01:02:59 Recommended Games Using Premade Worlds 01:06:50 Wrap-Up and Feedback Request 01:09:35 Outro Links: Storium Game Links: Sidhe Vicious (loosely based on Urban Fantasy): https://storium.com/game/sidhe-vicious–2 Storm Front (based on...

Storium Theory: Inaction in Action

This post originally appeared at Gaming Creatively on April 13th, 2017. Sometimes, I see players make comments in a game, explaining why they haven’t made a move in a challenge so far: “I don’t think this is something my character knows how to deal with.” “I’m not sure she cares about this.” “I think he’s just kind of stunned right now. “She doesn’t know what to do.” Sometimes these are indications of a problem in the story – if all of a narrator’s players are telling him their characters don’t care about the current situation, it is probably time to revise the situation and figure out how to better relate it to the story at hand. But…more often, they’re a...

New Worlds Report Episode 19: The Raising and the Dreamblood

New Worlds Report returns as we talk about The Raising and The Dreamblood! Links: The Raising: https://storium.com/world/the-raising The Dreamblood: https://storium.com/world/the-dreamblood http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR19.mp3Podcast: Play in new window |...