Episode 25! Storium is Live!

In this episode, we talk about Storium’s official launch.  Show Notes 00:32 Intro 01:15 Geek-Out: Storium Arc is a Year Old! & Storium is Live! 57:00 Outro    Links: Storium Links: Featured Games section: https://storium.com/games Department of Abnormal Occurrences (Season 2): https://storium.com/game/department-of-abnormal-occurrences-season-two/chapter-1/scene-1 Survivor: Storium (Season 2): https://storium.com/game/survivor-storium-season-2/chapter-1/scene-1 Fantastic America (Season 1): https://storium.com/game/fantastic-america/chapter-1/scene-1 Toy’s Crusade: https://storium.com/game/toys-crusade/act-1/scene-1 Project Mogul: The Brazel Ranch Occurrence: https://storium.com/game/project-mogul-the-brazel-ranch-occurrence/act-1/scene-1 Tidon...

Storium Theory: The “Draft” Principle

This post originally appeared on Gaming Creatively on April 12th, 2016. Storium is a writing game. It is similar to writing stories…but not quite the same thing. When we write stories on our own, we are in complete control of things. We can adopt whatever writing style we want. We can plan out our plots in intricate detail. We can figure out the ending before we have the beginning. We can make everything perfect before we release it (well…as close as possible, anyway). Storium is a little bit different. Storium is a collaborative writing game in which the story (barring some experimental setup I haven’t witnessed) is told in chronological order from beginning to end. While it’s certainly possible to plot some things out in advance, and...

Bonus Episode: New Worlds Report Episode 1

Join us in this series of special bonus episodes as we talk about Storium’s Kickstarter worlds. This first episode, we discuss an overview of our thoughts about the worlds.   http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR1.mp3Podcast: Play in new window |...

Storium Theory: Getting Personal: Cheerful

This post originally appeared on Gaming Creatively on April 7th, 2016. For today’s article, I’m starting a new series called “Getting Personal.” In this series, I’ll spend a little time with a study on character personality types. I’m going to take a bit of time here to discuss some positive and negative impacts each personality might have on a game, and ways I think you can write a personality to accentuate the positives and mitigate the negatives. We’re starting out with a cheerful personality. This is a character that tends to look on the bright side. People might call him perky, cheery, or optimistic. He tends to have a lot of energy and is very active. He may speak quickly, and he probably laughs readily. He likes...

Episode 24! An Evening with Ethan T.H.

In this episode, we meet Ethan T. H. Show Notes Meet our Guest host Ethan T. H. Five man band Outro Guest Host Bio: I’ve been on Storium for a little under a year, but I’ve been writing poems, shorts stories and even “lyrics” since I was 6. I enjoy action, a little suspense, and thrillers. My favorite genres are fantasy and a Sci-Fi, and my favorite part of storium is creating characters. Whatever time that’s not spent on storium is directed towards studies, instructing in Martial Arts, or playing video games. I also run my own podcast for a gaming Organization called Templar Gaming, and I host it on YouTube. Little known fact, there WERE 16 other SigmaWarlord’s…but we don’t talk about them….   Justin – @Twisted_Gnome Aaron – @MacStainless Kaitlyn -@...

Storium Theory: Making Everybody Awesome

This post originally appeared on Gaming Creatively on April 5th, 2016. Philosophy time again, woo! I’ve written before about techniques for working with your fellow players in Storium games–in particular, Leaving Things Open–but today I’d like to go a bit further than that. Today, I’d like to talk about how we, as players, can make other players feel awesome. It’s easy, particularly when playing by post (in Storium or otherwise), to kind of…get stuck into your own little world, writing your own moves and maybe leaving in some things for other people to use, but not really thinking much about what else is going on in the scene. We can pop on, read a move or two, get a general feel for where things are, and then write our...

Storium Theory: Weak Outcomes are Not Punishments

This post originally appeared on Gaming Creatively on March 31st, 2016. This is a topic I’ve mentioned sometimes in the past, but I wanted to go into it a little more, and make more of a definitive statement on it. Weak Outcomes in Storium games are not intended to be punishments for some kind of failure. Storium is different from many tabletop RPGs in this. In tabletop RPGs, oftentimes, the game is structured so that if the players don’t play well enough, or if the dice just go against them, they receive a bad outcome–the enemies win the battle, they can’t get through the door, they fall from the cliff, or some such. The bad outcome may in fact even stop the story cold–the party might be slain, or lose their only lead. There are...