Happy Birthday, Storium Arc!

One year ago today, the Storium Arc podcast’s first episode released here on the site…so, today, let me wish my pals on the podcast side of things a happy birthday! I credit Storium Arc with the revival of Gaming Creatively as a Storium-focused blog. It was through listening to their show that I really realized just how much there was to talk about with Storium. More than just my personal narration style and playing style…concepts behind how the game worked, ideas for improving yourself as a player or narrator…heck, it could be fun to even just share neat things that happened in the games we played! I didn’t want them to have all the fun. And make no mistake–they have a lot of fun, and so do we, when we listen to their work....

Storium Theory: Challenges: Simultaneous or Sequential?

This post originally appeared on Gaming Creatively on March 17th, 2016. I’ve written a fair amount about setting up a challenge in Storium, but thus far, I’ve only really discussed challenges from the standpoint of a single challenge–the intricacies of setting up one challenge, narrating about it, setting its points and outcomes, and so on. Today, I’d like to bring up the idea of multiple challenges in the same scene–a common element of Storium games, but one I haven’t much discussed so far. Using multiple challenges in the same scene is a good way to portray more complex or lengthy situations. A challenge can only use up to 9 points on its own, but if multiple challenges are used to address the same general situation, then...

Storium Theory: And I’m All Out of Bubblegum

This post originally appeared on Gaming Creatively on March 15th, 2016. Heroes need hero moments. There’s a tendency, when narrating in Storium (or when GMing, for that matter), to forget that–to make every challenge that the heroes face a serious danger to them and their cause–something that could not only go wrong, but go seriously wrong. For some genres, this actually works just fine. If you’re writing a story about normal people caught in a highly dangerous situation that they’re totally unprepared for, it’s appropriate for there to be severe danger at every turn. If the tone of your story is despair and dread, if things are supposed to look bleak from the get-go, or if the characters are pretty normal folks and don’t...

Storium Theory: Challenges That Matter

This post originally appeared on Gaming Creatively on March 10th, 2016. I’ve written quite a bit here on challenges in Storium. I’ve written about the mechanics of a challenge, the way to play cards on one, the way to set up a challenge with narration, and even a possible house rule about playing single cards at a time. Plenty more will come on the mechanics in the future, I’m sure. But right now, I want to discuss another part of challenges, something just as important…actually, probably quite a bit more important than the mechanical side of things, the setup of a challenge, or anything else involved in them. That’s…making challenges matter. It’s important to remember that what you’re doing when...

Episode 23! An Awesome Talk With The Very Amazing Gina Trujillo

In this episode, we meet Gina Trujillo.   Show Notes 00:00 Intro 00:00 Meet our Guest host Gina Trujillo 00:00 How to get back into the flow of Storium 00:00 Trigger Warnings 00:00 Outro Guest Host Bio: Writer, comic book artist, and all around geek. Co-creator of Bobble Kitty Comics. Playing in text-based online RPGs for 15+ years.  Links: Storium Games: https://storium.com/game/the-wizard-is-missing/chapter-1/scene-1(complete) https://storium.com/game/field-trip-into-darkness/chapter-1/scene-1(complete) https://storium.com/game/dirge-of-eurydice-a-short-story/act-1/scene-1(complete) https://storium.com/game/the-deadman-switch/act-1/scene-1 https://storium.com/game/galvan-academy/chapter-1/scene-1 Non Storium http://narunetok.bobblekitty.com/...

Storium Theory: House Rules: Single-Card Plays

This post originally appeared on Gaming Creatively on March 8th, 2016. I’d like to discuss something a little different today–rather than looking at an aspect of the Storium system itself, I’d like to look at the relative merits of a “house rule” of sorts–a requirement a narrator might impose on his game, outside of the general rules of the Storium system. As with any gaming system, narrators in Storium sometimes find that the rules as written don’t quite suit what they’re going for, or feel that they need to specify something extra to get play to work the way they’d like. Today, I’m going to write on one such rule that I’ve encountered: “Only single-card plays allowed.” My last post...

Episode 22! A really late discussion with Alex Rodriquez

In this episode, we meet A.M. Rodriguez. We talk about Storium fan projects and have a heated discussion about the future of Storium. Show Notes 00:00 Intro 00:50 Meet our Guest host A. M. Rodriguez 19:35 Storium Fan-Works 36:15 Storium Going Live (Sorry this is so late) 93:44 Outro Guest Host Bio: Alex is a celebrated nobody who hasn’t accomplished much within his lifetime, except get confused for other random individuals. An NPC by nature you can usually find Alex scuttering about in the background engaged in hobbies which interest him, such as: tabletop gaming, writing various fantastical stories, tapping his artistical and creative nature, and falling victim to the ravaging beast of procrastination which do not allow him to complete his writing or artistic...