Storium Theory: Getting Personal: Cheerful

This post originally appeared on Gaming Creatively on April 7th, 2016. For today’s article, I’m starting a new series called “Getting Personal.” In this series, I’ll spend a little time with a study on character personality types. I’m going to take a bit of time here to discuss some positive and negative impacts each personality might have on a game, and ways I think you can write a personality to accentuate the positives and mitigate the negatives. We’re starting out with a cheerful personality. This is a character that tends to look on the bright side. People might call him perky, cheery, or optimistic. He tends to have a lot of energy and is very active. He may speak quickly, and he probably laughs readily. He likes...

Episode 24! An Evening with Ethan T.H.

In this episode, we meet Ethan T. H. Show Notes Meet our Guest host Ethan T. H. Five man band Outro Guest Host Bio: I’ve been on Storium for a little under a year, but I’ve been writing poems, shorts stories and even “lyrics” since I was 6. I enjoy action, a little suspense, and thrillers. My favorite genres are fantasy and a Sci-Fi, and my favorite part of storium is creating characters. Whatever time that’s not spent on storium is directed towards studies, instructing in Martial Arts, or playing video games. I also run my own podcast for a gaming Organization called Templar Gaming, and I host it on YouTube. Little known fact, there WERE 16 other SigmaWarlord’s…but we don’t talk about them….   Justin – @Twisted_Gnome Aaron – @MacStainless Kaitlyn -@...

Storium Theory: Making Everybody Awesome

This post originally appeared on Gaming Creatively on April 5th, 2016. Philosophy time again, woo! I’ve written before about techniques for working with your fellow players in Storium games–in particular, Leaving Things Open–but today I’d like to go a bit further than that. Today, I’d like to talk about how we, as players, can make other players feel awesome. It’s easy, particularly when playing by post (in Storium or otherwise), to kind of…get stuck into your own little world, writing your own moves and maybe leaving in some things for other people to use, but not really thinking much about what else is going on in the scene. We can pop on, read a move or two, get a general feel for where things are, and then write our...

Storium Theory: Weak Outcomes are Not Punishments

This post originally appeared on Gaming Creatively on March 31st, 2016. This is a topic I’ve mentioned sometimes in the past, but I wanted to go into it a little more, and make more of a definitive statement on it. Weak Outcomes in Storium games are not intended to be punishments for some kind of failure. Storium is different from many tabletop RPGs in this. In tabletop RPGs, oftentimes, the game is structured so that if the players don’t play well enough, or if the dice just go against them, they receive a bad outcome–the enemies win the battle, they can’t get through the door, they fall from the cliff, or some such. The bad outcome may in fact even stop the story cold–the party might be slain, or lose their only lead. There are...

Storium Theory: Character-Specific Challenges

This post originally appeared on Gaming Creatively on March 29th, 2016. In most cases in Storium games, narrators set up challenges that can pretty much be fulfilled by any of the characters. They set up a situation and leave it to the players to decide who resolves it and how. But every now and then in a story, you feel the need to get more specific–to actually set up a challenge for a particular person. Now…I’m not talking about challenges where you name one, or a few specific people because the group is currently split–though those can take some of the same advice below. What I mean here is challenges that speak to a certain character’s plot or issues, and therefore should generally only be fulfilled by that character. Let’s...

Storium Theory: Ending Challenges Early

This post originally appeared on Gaming Creatively on March 24th, 2016. If you’ve listened to the Storium Arc podcast lately (and if you haven’t, why haven’t you?), you know that Justin and I had a debate about ending challenges early and the effect that could have on a game. I mentioned during that debate that I wasn’t necessarily totally against the concept, I just felt it was a technique to be used with caution. I’d like to go into that a bit more today…but I’d also like to go into how I think you should go about ending a challenge early if you have to do it. Reasons for Ending a Challenge Early Let’s first talk about why someone might decide to end a challenge early. When I’ve seen it, it primarily comes...

Storium Theory: Build a Community

This post first appeared on Gaming Creatively on March 22nd, 2016. So, today’s Storium Theory article is a bit unusual for me, as it’s about something that I have to call out as a good idea for running a game…but also something that I consider myself very bad at. A lot of Storium games slow down. There’s no question about that. But some live through the slowdown, and others don’t. I’ve been thinking a lot about that recently. What causes a game to survive where others fail? What helps it keep going? I think possibly the biggest single thing that can keep a game going is a sense of community. Community. The sense that we’re all working together on something. The feeling that we’re all…friends, having a good...