Storium Theory: The Best Way to Play Storium

This post originally appeared on Gaming Creatively on May 24th, 2016. I write a lot of articles on this site about…methods, and concepts, and ways to accomplish things with the Storium system. But this article isn’t about the nitty-gritty details, like how to write a challenge or what to do when you play a certain card type. This is about something bigger: the question of: what is the best way to play Storium? Some people play Storium with a strong adherence to the system. Others treat it loosely. Some weave in rules from tabletop RPGs they like. Others use the site as a meeting place and play pretty much systemless. Some interpret cards widely, others tightly. Some play every challenge to completion, others feel like if something big changes you...

Episode 27! Talking Story With Christina Wodtke

Today, we speak with Storium advisory board member Christina Wodtke. “The Shape of the Story”: http://eleganthack.com/the-shape-of-story/ Show Notes 00:32 Intro 00:52 Who is Christina Wodtke 108:20 Outro   Links: Storium Links: Survivor Season 2: https://storium.com/game/survivor-storium-season-2/chapter-1/scene-1 Primogenita: https://storium.com/game/scion–2/chapter-1/scene-1 Games for Beginners: https://storium.com/games/for_beginners The Wizard is Missing: https://storium.com/game/the-wizard-is-missing/chapter-1/scene-1 Non-Storium Links: Game Developer’s Conference (GDC): http://www.gdconf.com/ Humble Bundle: https://www.humblebundle.com/capcom-bundle-remix Zynga: https://www.zynga.com/ Fiasco:...

Storium Theory: Finishing a Challenge – Uncertain Results (Narrator Role)

This post originally appeared on Gaming Creatively on May 19th, 2016. Concluding my series on finishing a challenge, I want to talk about the narrator’s role in writing Uncertain results. Uncertain results intimidate narrators. It’s true! We plan out great Strong and Weak outcomes, and we burn up our brainpower on those, and then our players go and hand us that dreaded grey result. Our first instinct is sometimes to scream “Argh! What did I ever do to them?” But it shouldn’t be. Here’s my philosophy on writing Uncertain outcomes as a narrator. First: Replace “Argh!” with “Yay!” Uncertain outcomes are fun, if you allow them to be fun. It’s easy to let them stress you out…so it’s...

Storium Theory: Finishing a Challenge – Uncertain Results (Player Role)

This post originally appeared on Gaming Creatively on May 17th, 2016. Well, here we are–part three of my series on finishing a challenge. I’ve discussed Strong and Weak outcomes during the previous articles in this series…but now, it’s time to discuss Uncertain outcomes. Uncertain outcomes are different than Strong and Weak outcomes. Uncertain outcomes are where the narrator has the narrative power, rather than the players…but there’s still a role for the players here, and that’s what I’m going to discuss today. I want to preface this by saying that this is about the default Storium system. Some narrators handle Uncertain outcomes differently–some, for instance, will provide an Uncertain outcome text like the...

Storium Theory: Finishing a Challenge – Weak Results

This post originally appeared on Gaming Creatively on May 12th, 2016. Continuing my series on finishing a challenge, today I’d like to talk about what to do if you are making the final move on a challenge that is going to end Weak. In some ways, there’s not a lot of difference, philosophically, between this and ending with a Strong result. But the application of the philosophy can be a bit different. So, let’s start out with: What is a Weak result? A Weak result is when you get the worse of the results provided by the narrator as options. A Weak result doesn’t necessarily mean failure–in fact, depending on the game, it might mean failure pretty rarely, if at all. Oftentimes, characters still overcome the situation–they still...

Episode 26! Who’s this Stephen guy we’re talking to?

We have the awesome pleasure of again talking with Storium Co-Founder Stephen Hood.  Show Notes 00:32 Intro 01:00 Storium News 12:20 Talking with Stephen 88:40 Outro    Links: Storium Links: Featured Games page: https://storium.com/games License options: https://storium.com/game-licenses Storium Copyright Policy: https://storium.com/copyright Primogenita: https://storium.com/game/scion–2/chapter-1/scene-1 A Midsummer Hippie Wedding: https://storium.com/game/a-midsummer-hippie-wedding/act-1/scene-1 DAO Season 2: https://storium.com/game/department-of-abnormal-occurrences-season-two/chapter-1/scene-1 All the King’s Men: https://storium.com/game/all-the-kings-men/chapter-1/scene-1 Survivor “play once an hour” scene:...

Storium Theory: Finishing a Challenge – Strong Results

This post originally appeared at Gaming Creatively on May 10th, 2016. Today, I’d like to start a series of posts on finishing a challenge–what do you do, as a player, when you are playing the final card on a challenge? How should you write a Strong result, a Weak result, or an Uncertain result? After I cover the player side of things, we’ll finish up with some thoughts for narrators on writing for Uncertain outcomes. I’ve covered a bit about writing outcomes before, but totally from the narrator side of things. I wrote a bit about how to think through writing the outcome text to properly guide players, and I’ve written at length about how to write Weak outcome text in particular to make it something players might choose because it is...