Storium Theory: Let’s Make Some Trouble

This post originally appeared on Gaming Creatively on October 6th, 2016. I’ve written a bit on this blog before about playing during a challenge–in particular, how players should leave things open for other players to play on and involve other players in the challenge to tell a complete story. Today, I’d like to write about playing during a challenge again–specifically about making trouble in a challenge. By “making trouble,” I don’t mean being disruptive to the game atmosphere, of course! This is about writing an interesting story, not getting yourself booted from games. When a narrator sets up a challenge, the narrator provides some details about what is going on–what threats currently exist, what the conditions...

Storium Theory: But…But I Only Have “Spendthrift!”

This post originally appeared on Gaming Creatively on September 15th, 2016. Another submitted topic this week, as mikitracey (who honestly should be writing this topic as I think she’s better at this than me!) wanted me to take some time to write about those situations you can run into in Storium games where the cards you’re in just kind of don’t seem to fit the situation you’re in. I’ve written a bit on this in the past–or rather, on how to lower the chances of running into it. I’ve written about making sure you write Strengths or Weaknesses with wide meanings, about widening your perception of your cards, about avoiding situational cards, and on the narrator side, a bit about making sure you’re building the game...

Storium Theory: Choose Cards You Want to Play

This post originally appeared on Gaming Creatively on August 26th, 2016. Spinning off of last week’s post a bit…let’s talk some more about choosing your character’s cards. Storium, like some tabletop RPG systems, allows you to pick your character’s traits–in this case, in the form of four card types: Nature, Strength, Weakness, and Subplot. Nature cards don’t actually get played–instead, they sort of guide your character concept. This article’s about the other three types. Strengths. Weaknesses. Subplots. You’re going to be playing the cards you picked frequently over the course of the game. So pick the cards you want to play. Not the cards you’re willing to play. The cards you want to play....

Storium Theory: Building Character

This post originally appeared on Gaming Creatively on August 18th, 2016. A lot of my articles focus on what to do during play–but what about before you even get into a game? Building your character, whether you are applying for a game with open applications or being specifically invited to one, is a major part of the Storium experience. Like a lot of Storium, this is technically simple, but philosophically complex. I’ve described applications as kind of being like a fun version of a job interview before, and I think that’s true: they’re an opportunity for you, as a player, to demonstrate your writing skills and speak to the narrator about why you think you’ll be a good fit for the game. But what about the character side of things?...

Storium Theory: Writing a Move – Neutral Cards

This post originally appeared on Gaming Creatively on August 11th, 2016. Last week, I discussed the thought process for writing a move using a Strength or a Weakness card, and I promised to come back this week to discuss writing a move with Neutral cards. There are three types of Neutral cards in Storium: Subplots, Assets, and Goals. Playing to them will feel a little different, but functionally, as far as their effect on a challenge, they’re similar. Let’s talk about that first, and then we can get into a bit about how you might play to each card type. Impact On a Challenge When you play a Neutral card, the current “trend” of a challenge doesn’t change. A challenge that is trending Strong is still trending Strong, with the same...

Storium Theory: Writing a Move – Strength and Weakness Cards

This post originally appeared on Gaming Creatively on August 4th, 2016. A long, long time ago (in internet terms), on a blog…well, on a blog pretty much right here, I wrote about the need to make an impact with your card plays. Today, I’d like to go into that a bit more–to give some more analysis on each part of what “making an impact” means, and what I think about. When I wrote the article back then (and followed it up with “Play to Your Cards” later), I identified a few things that I think about when I play a card–things that affect how I write my move: The type of card I’ve played: Strength, Weakness, or Neutral? The name and description of the card. The Strong and Weak Outcomes of the challenge. The...