Storium Theory: Make an Impact!

This post originally appeared on Gaming Creatively on 11/19/2015. If you come from a tabletop game or MUX background, you have a decent background for Storium. You’re already used to the idea of a group of people teaming up to tell a story, and depending on the system of choice, you may even be used to a pretty good amount of player control over the story. But Storium is still something of a different beast than the usual tabletop game or MUX. In Storium, challenge resolutions aren’t about the individual actions–each swing of a sword or quiet step down a hallway–but about the overall situation–the battle, or the stealth mission through the building. What does this mean, in practice? What it means is that Storium does not, in general,...

Storium Theory: Writing Good Strengths and Weaknesses

This post originally appeared on Gaming Creatively on 11/17/2015. Strength and Weakness cards are perhaps the central elements of the Storium system. On the surface, they’re pretty easy to understand–a Strength is something your character is good at, a Weakness is something they’re bad at, right? Right. The thing is, it isn’t always all that easy to write good Strengths and Weaknesses. It’s easy to end up feeling somewhat trapped by the ones you’ve written, if you write them in a particular way, or interpret them in a particular way. To explain my theory on Strengths and Weaknesses, I have to start out by briefly addressing my concept of how Storium’s Challenges work. There’s a lot of different interpretations on...