Storium Theory: Setting Up a Challenge, Part 1–Name and Description

This post originally appeared on Gaming Creatively on 12/3/2015. Reposting a day early here due to tomorrow being Christmas and all. For those who celebrate it, Merry Christmas! 🙂 I’ve talked a bit on this blog about the player side of dealing with challenges, but I haven’t really gone into the very basics of challenges yet. So today, we’ll start off a series of posts on challenge design. A lot of it is pretty easy to understand: challenges essentially represent “things that stand in the way” in a story. Maybe it is a situation, or an item, or a character…whatever the case, a challenge is something that the player characters need to deal with as the story progresses. As narrator, your job is to identify the things that become...