Storium Basics: Narration Basics

This post originally appeared at Gaming Creatively on August 31st, 2017. One last article of “Storium Basics,” here – this series has been focused on the player side, but I would be remiss in not addressing narration at least somewhat. It’s hard to spell out absolute basics for narration, and hard to really learn it without diving in and doing some narration. Unfortunately, there haven’t really been good ways to get a beginner narrator game going the way we can for beginner players. But here, I’m going to try to give at least a general overview, and link to some articles that can develop things further. I highly encourage going through at least some of the articles I link to below, as there’s just no way to adequately...

Storium Basics: Cardless Moves

This post originally appeared at Gaming Creatively on August 24th, 2017. Last time, we discussed multi-card moves here on Storium Basics. This time, I’d like to spend a bit of time on their opposite: cardless moves. While most moves in Storium games will probably involve cards, cardless moves are an option in Storium. Narrators will vary on how much they like them. For my part, I’m totally fine with them as they add some great color to scenes, but I do want to caution that you not allow them to overwhelm scenes. They’re great for adding detail but can also sap a scene of momentum if they are overused. When writing a cardless move, think similarly to how you write a move for a Neutral card like a Subplot – but unlike neutral cards, cardless moves don’t...

Storium Basics: Multi-Card Moves

This post originally appeared at Gaming Creatively on August 17th, 2017. Welcome back to Storium Basics, where I’m covering general aspects of Storium play that I think are helpful to know as you get started. Today, I’m going to cover a slightly more advanced element of Storium. Today, we’re talking about multi-card moves. I’ve already gone over the basics of making a Storium move with a single card back in Storium Basics: Challenges and Cards. For a quick refresher, you’ll select a challenge, select a card, and then write a move that demonstrates how that card’s trait comes into play and affects that challenge, based on the type of card that you’ve selected, the challenge, the possible challenge outcomes, the...

Storium Basics: Assets and Goals

This post originally appeared at Gaming Creatively on August 10th, 2017. We’ve already discussed Storium‘s first (and my favorite) Neutral card type, the Subplot, but that’s not the only Neutral card type in Storium. Today, I’m going to discuss the other two types: Assets and Goals. Unlike all the other cards in Storium, Assets and Goals are not things that you start with – they aren’t part of your character from the beginning, and they aren’t chosen at Refreshes or upon spending a stack or anything like that. Whether you have these cards or not isn’t up to you, entirely – it depends on the narrator. These are both given to players – or provided for pickup – by the narrator at his will. Assets...

Storium Basics: Card Spending and Refresh

This post originally appeared at Gaming Creatively on August 3rd, 2017. Welcome back – today, as we continue discussing the basics of Storium, I’m going to spend a little time on the concept of Refresh. First, though, a bit about card spending: As you play Strength and Weakness cards, you’ll notice they become unavailable for selection on future plays. Even once you reach the end of a scene, you’ll find you won’t have the cards that you already spent available to play again. This is how Storium manages helping you tell the ups and downs of a character’s tale. As you spend Strengths and Weaknesses, they become unavailable for use. You don’t get any of them back until you’ve spent all of them. That is, you have to spend all your Strengths...

Storium Basics: Wild Cards

This post originally appeared at Gaming Creatively on July 27th, 2017. Welcome back to my series on Storium basics. Today, we’ll be discussing Wild Cards. When you create a character, you start with a defined Strength and a defined Weakness. Usually you’ll start with more than one copy of each, making it your character’s strong theme – the amount can vary depending on your game’s settings. However, in addition to those, you’ll also usually start with a few wild cards – some Strengths, and some Weaknesses. These are how Storium handles the mechanical side of character development. Wild Strength and Wild Weakness cards are Storium’s way of letting you develop your character and reveal new traits about them. When you pick...