Storium Basics: Wild Cards

This post originally appeared at Gaming Creatively on July 27th, 2017. Welcome back to my series on Storium basics. Today, we’ll be discussing Wild Cards. When you create a character, you start with a defined Strength and a defined Weakness. Usually you’ll start with more than one copy of each, making it your character’s strong theme – the amount can vary depending on your game’s settings. However, in addition to those, you’ll also usually start with a few wild cards – some Strengths, and some Weaknesses. These are how Storium handles the mechanical side of character development. Wild Strength and Wild Weakness cards are Storium’s way of letting you develop your character and reveal new traits about them. When you pick...

Storium Basics: Playing Off Each Other

This post originally appeared at Gaming Creatively on July 20th, 2017. Welcome back to Storium Basics, where each week I’m going through a basic aspect of Storium play. This week, I’m going to talk about something that’s a little bit more advanced: playing off of each other and leaving openings.  Storium games are stories, and that means that scenes work best when they feel interconnected. It’s easy to lose sight of that when you are writing independently, often at different times from the other players. However, it is important to make a conscious effort to tell a continuous story between your moves and those of other players. You’re not just writing the tale of your own character – you are writing the story of the challenge,...

Storium Basics: Subplots

This post originally appeared at Gaming Creatively on July 13th, 2017. My apologies for the delay on getting it over here – thought I had done it when I set it up to post and only just realized I hadn’t. O_O Welcome back to Storium Basics – today, I’d like to briefly discuss the Subplot card type. Subplots are actually my favorite card on Storium. The other cards show your character’s impact on the story—a subplot shows the story’s impact on your character. Subplot cards are considered neutral, so they don’t affect the Strong/Weak balance of a challenge. They do, however, push things closer to a conclusion. I like to use them to set up situations that might go either way, or to emphasize the way the challenge is currently going while...

Storium Basics: Creating a Character / Applying for Games

This post originally appeared at Gaming Creatively on June 29th, 2017. Welcome back to Storium Basics. This series of articles is designed to help new players understand Storium in general, and be able to get started on Storium games. For those looking for more, see my more advanced article series, Storium Theory. Today, we’re taking a look at the first thing a player will need to do to get involved in a game: creating a character. Once you’ve found a game that you’d like to join, whether through the Browse Games feature, the forums, or some other method, what should you expect to happen, and what should you do? First, a bit about how narrators set things up: The system a lot of narrators – myself included – will use for open...

Storium Basics: Overview

This post originally appeared at Gaming Creatively on June 22nd, 2017. Today’s article – and the next several – are going to be of a different sort than what I’ve done so far on this blog. Today, I’m beginning a series I’ll call “Storium Basics.” This series is targeted at new Storium players rather than those who already know a bit about it and want to explore it further. It is drawn from my writing for beginners’ games that I have run. This series will largely be targeted at the player side of Storium, rather than the narrator side, but should help either come to a general understanding of how the system works. If you are a new player, I hope that these articles will be helpful for you and help you get...

Storium Theory: Optional Challenges

This post originally appeared at Gaming Creatively on June 8th, 2017. Most of the time, when we put down a challenge, it’s definite – a note that the story will be focusing on a particular point. But is it possible to use challenges differently? To lay down a challenge for something the players might want to focus on, but are not required to focus on? I believe it is a tool for the toolbox…but one I would show great caution in using. I’ve only pulled out an optional challenge once or twice in my own games, and I am wary of using them often, if at all, in my own narration generally. Storium’s rules are set up more for completion of challenges and requiring of challenges, and I think there’s a good reason for that. In setup, an...