Episode 22! A really late discussion with Alex Rodriquez

In this episode, we meet A.M. Rodriguez. We talk about Storium fan projects and have a heated discussion about the future of Storium. Show Notes 00:00 Intro 00:50 Meet our Guest host A. M. Rodriguez 19:35 Storium Fan-Works 36:15 Storium Going Live (Sorry this is so late) 93:44 Outro Guest Host Bio: Alex is a celebrated nobody who hasn’t accomplished much within his lifetime, except get confused for other random individuals. An NPC by nature you can usually find Alex scuttering about in the background engaged in hobbies which interest him, such as: tabletop gaming, writing various fantastical stories, tapping his artistical and creative nature, and falling victim to the ravaging beast of procrastination which do not allow him to complete his writing or artistic...

Bonus Feedback Episode

Catch up of feedback to January 16th. Thank you Chris Lewis. http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/StoriumArcFeedbackJan16_final.mp3Podcast: Play in new window |...

Episode 21! About Time We Talk With Robert

In this episode, we meet Robert Mohr, we also discuss Story vs Mechanics. Show Notes 00:00 Intro 00:51 Meet our Guest host Robert Mohr 24:24 What’s more important Story or Mechanics 60:30 Back to the Future (and homage to our listeners, Steven and Storium)   Guest Host Bio: I’m Robert Mohr—I’ve been an RPG GM using various tabletop systems to varying degrees of success for about 16 years, now, starting out in high school. My favorite system presently is 13th Age, which I think achieves a good blend of tactical play, storytelling support, and ease of use for the GM. I’ve actually run most of my games so far systemless, though. Aside from enjoying RPGs, I’ve dabbled in writing, composing, and 3D art. I haven’t published anything at this point…I’m working...

Episode 20! Interview with Storium Co-Founder and Lead Engineer Josh Qhiting

In this episode, Mike and Justin speak with Co-Founder and Storium’s Lead Engineer  Josh Whiting  Show Notes 00:00 intro 00:50 Interview 65:00 Sign off   Josh Whiting Co-Founder & Lead EngineerCO–FOUNDER & LEAD ENGINEER Josh has also spent his entire career working on technology, specifically as an engineer and architect. He was a senior engineer at Craigslist, and was engineering manager at Delicious. In his spare time he is a composer of electronic music. Josh and Stephen have worked together for years, across four differnt startups. Links: delicious.com If you want to submit your resume, send it here contact@storium.com Justin – @Twisted_Gnome Aaron – @MacStainless Kaitlyn -@ ThatOneDM Miki -@MikiTracey...

Episode 19 FEEDBACK!!!!

Episode 19! In this episode the hosts talk about finding Art and we read the feedback from our contest. Show Notes 00:00 intro 00:47 Contest Winner 1:42 Finding Art 14:55 Feedback 67:00 Sign off Links: Art: Google Images: https://images.google.com/ Creative Commons search: https://search.creativecommons.org/ Wikimedia / Wikipedia: https://commons.wikimedia.org/wiki/Main_Page HeroMachine: http://www.heromachine.com/ Pixabay: https://pixabay.com/ Shutterstock: http://www.shutterstock.com/ Alan Dotson – Monster a Day – Patreon: https://www.patreon.com/allandotson?ty=h Fotolia.com – great selection and easier prices than Shutterstock: https://us.fotolia.com/ – if you buy the smallest size, still very usable, it’s usually about a $1 to $1.50...

Episode 18! Who is this Lee Perry?

In this episode, we meet Mr Lee Perry, we discuss inspiration for characters and plots, and who should direct the course of the story; Narrators or Players. Show Notes Intro What’s new: Meet our Guest host Mr Lee Perry Segment 2 Inspiration for Characters and Plots. Segment 3: Who Should Direct the Story? Narrator or Players Close Guest Host Bio: I’m Lee Perry, I’m most known as having been Lead Designer at Epic Games. I worked at Epic for over a decade and was the Gameplay Designer on the Gears of War trilogy. Prior to that I worked as an artist at Squaresoft, Art Director and Lead Level Designer on a cult hit RPG called Anachronox at Ion Storm, and several other games. Since then I’ve been doing smaller indie games. I designed and wrote the game Lili on...