Episode 46! Lights, Camera…ACTION!

In this episode, we discuss action – how do you bring excitement to action sequences, whether fight scenes, chases, escapes, or anything else? 00:35 Intro 01:42 Setting the Stage: Narrator’s Role 57:45 Telling the Story: Player’s Role 01:37:46 Narrator and Player Cooperation 01:49:51 Too Much Action 02:01:04 Wrap-Up 02:02:45 Outro Links: Storium Game Links: Project Mogul – The Brazel Ranch Occurrence: https://storium.com/game/project-mogul-the-brazel-ranch-occurrence High-Flying Ransom: https://storium.com/game/high-flying-ransom Battle with the Crew: https://storium.com/game/high-flying-ransom/chapter-6/scene-2 The Cost of an Arm and a Leg: https://storium.com/game/the-cost-of-an-arm-and-a-leg Battle with...

Episode 45! The Many Faces of Evil

In this episode, we discuss creating and using villains – how do you involve a villain in the story, how can a villain drive the story, and what sorts of villains can you write? 00:53 Intro 01:17 Story Types: Stories with Villains Villain-Driven Stories Stories without Villains 25:30 Designing a Good Villain 32:48 Getting Player Characters to Engage the Villain 40:27 Types of Villains Sympathetic Scoundrel Vindictive / Hate-Filled Monsters Human Monsters Tempters Brutes Fanatics Everyday Villain Not So Bad After All 01:11:13 Appeal for Other Villain Types 01:14:54 Wrap-Up 01:15:08 Outro Links: Storium Game Links: Hunters of the Damned: https://storium.com/game/hunters-of-the-damned–2 Stitching Space and...

Episode 44! All the Stage’s a World

In this episode, we discuss the ways to use and adapt Storium’s various worlds for use in your games. 00:31 Intro 01:10 News 03:40 Use of Preconstructed Worlds 05:12 Experiences Using Worlds in Storium 15:04 Reasons to Use a Preconstructed World 24:12 Pros and Cons of Using a World As-Is 34:45 Using Worlds as Resources 39:23 Experiences Using Worlds as Designed 49:50 Putting Your Own Spin on a World 51:20 Setting Up a World from Scratch 56:33 Customization Experiences and Tips 01:02:59 Recommended Games Using Premade Worlds 01:06:50 Wrap-Up and Feedback Request 01:09:35 Outro Links: Storium Game Links: Sidhe Vicious (loosely based on Urban Fantasy): https://storium.com/game/sidhe-vicious–2 Storm Front (based on...

New Worlds Report Episode 19: The Raising and the Dreamblood

New Worlds Report returns as we talk about The Raising and The Dreamblood! Links: The Raising: https://storium.com/world/the-raising The Dreamblood: https://storium.com/world/the-dreamblood http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR19.mp3Podcast: Play in new window |...

Episode 43! Give Sorrow Words

In this episode, we discuss the power and use of tragedy and sorrow in Storium games. Show Notes 01:12 Intro 01:38 News 05:28 The Power of Tragedy 19:30 Tragedy and Character 35:56 Achieving the Tragic Tone – Players 57:00 Achieving the Tragic Tone – Narrators 01:04:33 Fully Tragic Games 01:13:26 Wrap-Up 01:15:56 Outro Links: Storium Game Links: The Cost of an Arm and a Leg: https://storium.com/game/the-cost-of-an-arm-and-a-leg Hellish Hack scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-6/scene-2 Mob Scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-5/scene-3 High-Flying Ransom: https://storium.com/game/high-flying-ransom Saving the Burden scene: https://storium.com/game/high-flying-ransom/chapter-3/scene-3...

Storium Theory: Narration Styles: mforrester

This post originally appeared on Gaming Creatively on March 23rd, 2017. This blog highlights a lot of my narration philosophy, but my way is hardly the only way to narrate a Storium game. I’ve been interested in bringing in some other narrators to have a chat and explore their narration styles. This week, I’ve had the chance to speak with mforrester (Maurice Forrester), the narrator of some very, very good games that use quite an open narrating style. With games like One Night in Hooverville, Jake Tuttle’s Funeral, and A Midsummer Hippie Wedding, Maurice has taken players through some interesting and unusual settings…while giving players a high degree of control over the game’s direction, plot, and secrets. I’ve always been...