New Worlds Report Episode 19: The Raising and the Dreamblood

New Worlds Report returns as we talk about The Raising and The Dreamblood! Links: The Raising: https://storium.com/world/the-raising The Dreamblood: https://storium.com/world/the-dreamblood http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR19.mp3Podcast: Play in new window |...

Storium Theory: Questions and Answers

This post originally appeared at Gaming Creatively on April 6th, 2017. A while back, I wrote a post on making trouble: The technique by which players could elaborate on the dangers or problems their characters encounter as they wrote the story of a challenge, rather than just leaving the troubles to what the narrator initially established. When you’re writing on a challenge, you’re writing not just your own character’s story but the story of the challenge itself. I’ve already written a great deal on the need to write not just your character’s actions, but the results of those actions, and how those results impact the challenge going forward. I’ve also written on the need to leave things open for other players to use. Today,...

Storium Theory: Limiting Your Limitations

This post originally appeared on Gaming Creatively on March 30th, 2017. Today, I’d like to write a bit about something that I think we all do as narrators from time to time: Limiting the options that players have for writing about a situation. Limits are good. Limits, at their base, are a way of ensuring that the scene has focus. When we set up a challenge at all, we are putting limits on the scene in general – limits of saying “the scene is now about this problem, and it needs to be addressed.” We’re defining what the actual problem is, and to some extent unavoidably defining the sort of things that can be done to address the problem. But it’s important to recognize when we take these definitions too far. I’ve been...

Episode 43! Give Sorrow Words

In this episode, we discuss the power and use of tragedy and sorrow in Storium games. Show Notes 01:12 Intro 01:38 News 05:28 The Power of Tragedy 19:30 Tragedy and Character 35:56 Achieving the Tragic Tone – Players 57:00 Achieving the Tragic Tone – Narrators 01:04:33 Fully Tragic Games 01:13:26 Wrap-Up 01:15:56 Outro Links: Storium Game Links: The Cost of an Arm and a Leg: https://storium.com/game/the-cost-of-an-arm-and-a-leg Hellish Hack scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-6/scene-2 Mob Scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-5/scene-3 High-Flying Ransom: https://storium.com/game/high-flying-ransom Saving the Burden scene: https://storium.com/game/high-flying-ransom/chapter-3/scene-3...

Storium Theory: Narration Styles: mforrester

This post originally appeared on Gaming Creatively on March 23rd, 2017. This blog highlights a lot of my narration philosophy, but my way is hardly the only way to narrate a Storium game. I’ve been interested in bringing in some other narrators to have a chat and explore their narration styles. This week, I’ve had the chance to speak with mforrester (Maurice Forrester), the narrator of some very, very good games that use quite an open narrating style. With games like One Night in Hooverville, Jake Tuttle’s Funeral, and A Midsummer Hippie Wedding, Maurice has taken players through some interesting and unusual settings…while giving players a high degree of control over the game’s direction, plot, and secrets. I’ve always been...