Behind the Keyboard: Greymalkin

Behind the Keyboard Episode 3! In this episode we talk to Meg, better known on Storium as Greymalkin!  Lover of language and self-professed Shakespeare nerd, Greymalkin can be found playing games such as Unrequited, Audley End, and Lights Camera Action: Take Two.   You can also read her impressive list of finished games which include many features such as This Rough Magic and Equinox: First Bonding.   Greymalkin is a Storium mentor and English teacher who we are sure will play an integral role in the new Storium for Schools initiative. Greymalkin’s Writing: https://storium.com/game/this-rough-magic/act-1/scene-1 https://storium.com/game/equinox-academy/act-1/scene-1 https://storium.com/game/lights-camera-action/chapter-1/scene-1...

Storium Theory: Happy Birthday, Storium

This post originally appeared on Gaming Creatively on March 2nd, 2017. Bit of a different post today. March 1st, 2017, marked the one year anniversary of Storium‘s public launch. So for today, I thought I’d take a look back at what has happened over the course of the last year, since the public launch, both personally and in terms of the Storium system changes and updates. Let’s start with Storium itself. I’m not going to list off every improvement, as that’s what the “What’s New” page is for – and there’s a lot on there, believe you me – but I’d like to go over what I’ve found most exciting or useful over the course of the year since launch. First off, I have to mention Storium‘s...

Episode 42! Love is in the Air

In this episode, we discuss writing romance in Storium games. Show Notes 01:08 Intro 01:33 News 04:47 Geek-Out: Games We’re Excited About 10:10 Romance in Non-Romance Games 11:08 Romancing: PCs vs NPCs 28:42 Building the Romance 37:44 Pacing Romance as Part of the Story 46:51 Pitfalls and How to Avoid Them 01:23:41 Wrap-Up 01:25:17 Outro Links: Storium Game Links: Project Mogul: The Brazel Ranch Occurrence: https://storium.com/game/project-mogul-the-brazel-ranch-occurrence Time Guard – Rogue’s War (Season 3): https://storium.com/game/time-guard-rogues-war-season-three Past the Asteroids and Under the Ice: https://storium.com/game/past-the-asteroids-and-under-the-ice Spycraft: The 1960’s: https://storium.com/game/spycraft-the-1960s...

New Worlds Report Episode 17: Outpost: Arena & Harlem Godfathers

New Worlds Report returns as we talk about two more Kickstarter worlds. In this episode, we discuss Outpost: Arena and Harlem Godfathers! Links: Outpost: Arena: https://storium.com/world/outpost-arena Harlem Godfathers: https://storium.com/world/harlem-godfathers http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR17.mp3Podcast: Play in new window |...

Storium Theory: Component Challenges

This post originally appeared on Gaming Creatively on February 23rd, 2017. Today, I’d like to take a look at another interesting thing that you can do with Storium‘s challenge system – something that I’d call “component” challenges. Component challenges are something that I’ve found very useful when you’re dealing with an overall situation that might be too large or amorphous to handle by means of a larger challenge. For example: Let’s say that you want to do a challenge about a journey through an underground cave, with the heroes finding their way through to the room that holds a sacred artifact. You could, of course, do this as one big challenge titled “Through the Caves” or something of that...