Storium Theory: Limiting Your Limitations

This post originally appeared on Gaming Creatively on March 30th, 2017. Today, I’d like to write a bit about something that I think we all do as narrators from time to time: Limiting the options that players have for writing about a situation. Limits are good. Limits, at their base, are a way of ensuring that the scene has focus. When we set up a challenge at all, we are putting limits on the scene in general – limits of saying “the scene is now about this problem, and it needs to be addressed.” We’re defining what the actual problem is, and to some extent unavoidably defining the sort of things that can be done to address the problem. But it’s important to recognize when we take these definitions too far. I’ve been...

Episode 43! Give Sorrow Words

In this episode, we discuss the power and use of tragedy and sorrow in Storium games. Show Notes 01:12 Intro 01:38 News 05:28 The Power of Tragedy 19:30 Tragedy and Character 35:56 Achieving the Tragic Tone – Players 57:00 Achieving the Tragic Tone – Narrators 01:04:33 Fully Tragic Games 01:13:26 Wrap-Up 01:15:56 Outro Links: Storium Game Links: The Cost of an Arm and a Leg: https://storium.com/game/the-cost-of-an-arm-and-a-leg Hellish Hack scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-6/scene-2 Mob Scene: https://storium.com/game/the-cost-of-an-arm-and-a-leg/chapter-5/scene-3 High-Flying Ransom: https://storium.com/game/high-flying-ransom Saving the Burden scene: https://storium.com/game/high-flying-ransom/chapter-3/scene-3...

Storium Theory: Narration Styles: mforrester

This post originally appeared on Gaming Creatively on March 23rd, 2017. This blog highlights a lot of my narration philosophy, but my way is hardly the only way to narrate a Storium game. I’ve been interested in bringing in some other narrators to have a chat and explore their narration styles. This week, I’ve had the chance to speak with mforrester (Maurice Forrester), the narrator of some very, very good games that use quite an open narrating style. With games like One Night in Hooverville, Jake Tuttle’s Funeral, and A Midsummer Hippie Wedding, Maurice has taken players through some interesting and unusual settings…while giving players a high degree of control over the game’s direction, plot, and secrets. I’ve always been...

New Worlds Report Episode 18: The Unsolved Cases of Sherlock Holmes and The 33

New Worlds Report returns as we talk about two more Kickstarter worlds. In this episode, we discuss The Unsolved Cases of Sherlock Holmes and The 33! Links: The Unsolved Cases of Sherlock Holmes: https://storium.com/world/the-unsolved-cases-of-sherlock-holmes The 33: https://storium.com/world/the-33   http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR18.mp3Podcast: Play in new window |...

Storium Theory: Postmortem: Changing Days

This post originally appeared on Gaming Creatively on March 16th, 2017…and I once again forgot to post it over here. Sorry! It’s been a little while since it finished, but today, it’s time to talk about Changing Days. I let this go a bit longer than I meant to again–didn’t really have time to think this through and give the game a look over until now. Changing Days ran from February 28th, 2016 until February 21st, 2017, a little shy of one year. As a reminder, I write these articles as a review largely of my own role in the game as a narrator, trying to draw on my experiences and figure out what went well and what went poorly due to my actions. I may mention player input at times, but that isn’t the primary purpose of these...