Storium Basics: Card Spending and Refresh

This post originally appeared at Gaming Creatively on August 3rd, 2017. Welcome back – today, as we continue discussing the basics of Storium, I’m going to spend a little time on the concept of Refresh. First, though, a bit about card spending: As you play Strength and Weakness cards, you’ll notice they become unavailable for selection on future plays. Even once you reach the end of a scene, you’ll find you won’t have the cards that you already spent available to play again. This is how Storium manages helping you tell the ups and downs of a character’s tale. As you spend Strengths and Weaknesses, they become unavailable for use. You don’t get any of them back until you’ve spent all of them. That is, you have to spend all your Strengths...

Storium Basics: Wild Cards

This post originally appeared at Gaming Creatively on July 27th, 2017. Welcome back to my series on Storium basics. Today, we’ll be discussing Wild Cards. When you create a character, you start with a defined Strength and a defined Weakness. Usually you’ll start with more than one copy of each, making it your character’s strong theme – the amount can vary depending on your game’s settings. However, in addition to those, you’ll also usually start with a few wild cards – some Strengths, and some Weaknesses. These are how Storium handles the mechanical side of character development. Wild Strength and Wild Weakness cards are Storium’s way of letting you develop your character and reveal new traits about them. When you pick...

New Worlds Report Episode 20: Heaven and Hell’s Harbor

It’s Dante Alighieri’s favorite episode! In this episode of New Worlds Report, we discuss Heaven and Hell’s Harbor! Links: Heaven: https://storium.com/world/heaven Hell’s Harbor: https://storium.com/world/hells-harbor http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR20.mp3Podcast: Play in new window |...

Storium Basics: Playing Off Each Other

This post originally appeared at Gaming Creatively on July 20th, 2017. Welcome back to Storium Basics, where each week I’m going through a basic aspect of Storium play. This week, I’m going to talk about something that’s a little bit more advanced: playing off of each other and leaving openings.  Storium games are stories, and that means that scenes work best when they feel interconnected. It’s easy to lose sight of that when you are writing independently, often at different times from the other players. However, it is important to make a conscious effort to tell a continuous story between your moves and those of other players. You’re not just writing the tale of your own character – you are writing the story of the challenge,...

Storium Basics: Subplots

This post originally appeared at Gaming Creatively on July 13th, 2017. My apologies for the delay on getting it over here – thought I had done it when I set it up to post and only just realized I hadn’t. O_O Welcome back to Storium Basics – today, I’d like to briefly discuss the Subplot card type. Subplots are actually my favorite card on Storium. The other cards show your character’s impact on the story—a subplot shows the story’s impact on your character. Subplot cards are considered neutral, so they don’t affect the Strong/Weak balance of a challenge. They do, however, push things closer to a conclusion. I like to use them to set up situations that might go either way, or to emphasize the way the challenge is currently going while...