Storium Theory: Finishing a Challenge – Weak Results

This post originally appeared on Gaming Creatively on May 12th, 2016. Continuing my series on finishing a challenge, today I’d like to talk about what to do if you are making the final move on a challenge that is going to end Weak. In some ways, there’s not a lot of difference, philosophically, between this and ending with a Strong result. But the application of the philosophy can be a bit different. So, let’s start out with: What is a Weak result? A Weak result is when you get the worse of the results provided by the narrator as options. A Weak result doesn’t necessarily mean failure–in fact, depending on the game, it might mean failure pretty rarely, if at all. Oftentimes, characters still overcome the situation–they still...

Storium Theory: Finishing a Challenge – Strong Results

This post originally appeared at Gaming Creatively on May 10th, 2016. Today, I’d like to start a series of posts on finishing a challenge–what do you do, as a player, when you are playing the final card on a challenge? How should you write a Strong result, a Weak result, or an Uncertain result? After I cover the player side of things, we’ll finish up with some thoughts for narrators on writing for Uncertain outcomes. I’ve covered a bit about writing outcomes before, but totally from the narrator side of things. I wrote a bit about how to think through writing the outcome text to properly guide players, and I’ve written at length about how to write Weak outcome text in particular to make it something players might choose because it is...

Storium Theory Topic Idea Submission Form Open

I’ve just opened a new submission form for ideas for “Storium Theory” articles. Here at the “Storium Theory” blog series, I’m always looking for new things to write on, and thus far, things that have just kind of popped into my head have allowed me to keep up a two-articles-per-week schedule…but I’ve also been writing what interests me, and I don’t know if that’s the same as what interests you. What would you like to see me write about? What parts of the Storium system would you like me to address? Are there topics you think would be interesting? Fiddly little bits of the system you would like me to poke at? Quirks of collaborative storytelling you want me to analyze? This blog isn’t about...

Storium Theory: Narrator Types

This post originally appeared on Gaming Creatively on May 5th, 2016. Every narrator is different, just like every player is different. It’s an important thing to understand when playing Storium. Different narration styles may run different sorts of games. That’s one reason it’s a good idea to take a look at the game history–if available–of a narrator when you think about applying for a game–if you look at what the narrator has run before, you can see hints as to how they handle their games, how the plots are structured, how the challenges are used, and other factors that may affect your ability to mesh with the narrator’s style. There are all sorts of variants, large and small, in narration styles, but what I want to...

Storium Theory: Postmortem–“An End in Fire”

This post originally appeared on Gaming Creatively on May 3rd, 2016. This is the first in a periodic series of articles I’d like to write–postmortems or retrospectives on games that I’ve completed. I’m going to try to get one of these up for every game that I narrate to completion (notable games that I’ve played in that completed may have their own feature later). Warning: Spoilers for stories covered in these articles are not only possible but likely. If you’re interested in these stories from a reading perspective, I suggest reading them first and then coming back to read the Postmortem article. For this first one, I’m looking at An End in Fire, the second game I started narrating and the first that completed (the first...