New Worlds Report Episode 20: Heaven and Hell’s Harbor

It’s Dante Alighieri’s favorite episode! In this episode of New Worlds Report, we discuss Heaven and Hell’s Harbor! Links: Heaven: https://storium.com/world/heaven Hell’s Harbor: https://storium.com/world/hells-harbor http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR20.mp3Podcast: Play in new window |...

Storium Basics: Playing Off Each Other

This post originally appeared at Gaming Creatively on July 20th, 2017. Welcome back to Storium Basics, where each week I’m going through a basic aspect of Storium play. This week, I’m going to talk about something that’s a little bit more advanced: playing off of each other and leaving openings.  Storium games are stories, and that means that scenes work best when they feel interconnected. It’s easy to lose sight of that when you are writing independently, often at different times from the other players. However, it is important to make a conscious effort to tell a continuous story between your moves and those of other players. You’re not just writing the tale of your own character – you are writing the story of the challenge,...

Storium Basics: Subplots

This post originally appeared at Gaming Creatively on July 13th, 2017. My apologies for the delay on getting it over here – thought I had done it when I set it up to post and only just realized I hadn’t. O_O Welcome back to Storium Basics – today, I’d like to briefly discuss the Subplot card type. Subplots are actually my favorite card on Storium. The other cards show your character’s impact on the story—a subplot shows the story’s impact on your character. Subplot cards are considered neutral, so they don’t affect the Strong/Weak balance of a challenge. They do, however, push things closer to a conclusion. I like to use them to set up situations that might go either way, or to emphasize the way the challenge is currently going while...

Storium Basics: Challenges and Cards

This post originally appeared at Gaming Creatively on July 6th, 2017. Continuing my Storium Basics series, today we’ll be taking a look at the basic gameplay mechanics of the Storium system. Storium is played, primarily, by making moves that lay cards onto challenges. These cards tell the story, move by move, of what happens during the challenge. When you play a card, write a move explaining what your character does, and how those actions impact the challenge. The effect depends on the card you played. Strength cards improve the situation covered by the challenge. Weakness cards make it worse. Neutral cards, which might be subplots, assets, or goals, push it closer to conclusion without making things feel better or worse. To think of it from another angle:...

Storium Basics: Creating a Character / Applying for Games

This post originally appeared at Gaming Creatively on June 29th, 2017. Welcome back to Storium Basics. This series of articles is designed to help new players understand Storium in general, and be able to get started on Storium games. For those looking for more, see my more advanced article series, Storium Theory. Today, we’re taking a look at the first thing a player will need to do to get involved in a game: creating a character. Once you’ve found a game that you’d like to join, whether through the Browse Games feature, the forums, or some other method, what should you expect to happen, and what should you do? First, a bit about how narrators set things up: The system a lot of narrators – myself included – will use for open...