Storium Theory: The Spice of Life

This post originally appeared on Gaming Creatively on January 5th, 2017. I hope everyone had a great holiday season – we’re back for 2017! Today, I’d like to take a little time to talk about variety in the context of a Storium tale – specifically, from the standpoint of the narrator. Variety is important. I’ve written before about avoiding repetitive writing as a player by making sure to read over your prior posts to ensure you aren’t repeating the same themes over and over again in too short a time span, but variety is important for a narrator as well…perhaps even more so than for a player. As a narrator, it is important to give your players varied situations to work with. Yes, you might be writing an action story, but...

Storium Starters: Village Assault

This post originally appeared on Gaming Creatively on December 22nd, 2016. For today’s article, I’d like to try something a little different. Rather than my thoughts on Storium concepts or general roleplaying or narration, I’d like to give a bit of a gift (’tis the season, after all): a starting scene for a game, with challenges and outcomes, and with thoughts on where the story could go from there. Hopefully, this might be something you could find useful in narrating for Storium – either as something to use directly, or just as a means of seeing how you might start thinking about the game’s direction from the get-go. I’m going to call this (and any future articles of this type) a Storium Starter. As a formal statement:...

Episode 39! Inspirational Thoughts

In this episode, we discuss getting inspiration for creating a character. Show Notes 00:33 Intro 00:57 News 12:07 Character Inspirations 01:11:17 Sign-off 01:12:14 Outro Links: Storium Game Links: Sidhe Vicious: https://storium.com/game/sidhe-vicious–2 Renegade: https://storium.com/game/renegade Beyond the Relays: https://storium.com/game/beyond-the-relays The Cost of an Arm and a Leg: https://storium.com/game/the-cost-of-an-arm-and-a-leg In Search of Sunrise: https://storium.com/game/in-search-of-sunrise Sorrow’s Shores: https://storium.com/game/sorrows-shores High-Flying Ransom: https://storium.com/game/high-flying-ransom Department of Abnormal Occurrences (Season 1): https://storium.com/game/department-of-abnormal-occurrences Colder than the...

Storium Theory: Build Towards Something

This post originally appeared on Gaming Creatively on December 15th, 2016. Storium games are quite heavily about revealing new things about your characters, and moving their issues forward – developing their personal tales alongside the game’s tale. Two rules, Wild Cards and Subplots, strongly support this element of Storium and help bring focus to the characters. We learn major new things about characters through Wild Cards, and we delve heavily into their personal issues or conflicts with Subplots. But characters in stories, which Storium is designed to help represent, don’t just develop at random. From the start of a character’s tale, the tale is building towards something. The young, inexperienced hero’s tale builds towards the...

Storium Theory: “And I would’ve gotten away with it too, if it weren’t for…”

This post originally appeared on Gaming Creatively on December 8th, 2016. Narrators vary in how much they like to plan out the details of plots in advance – the more you plan, the clearer and more organized your plot may be, but it is also possible to make it rigid or inflexible by overplanning, leaning to the dreaded “railroading.” Regardless, though, I tend to suggest that narrators have at least some idea of where a story might go before the game starts up. I’ve written a bit about this before, advising that you have an idea of an ending from the start of a game – not a hyper-detailed, inflexible, definite ending, but a general idea for the story’s eventual direction. I think that can help you make sure that your story...