Storium Theory: Postmortem: Twishted: Academia

This post originally appeared on Gaming Creatively on February 16th, 2017. This week, I’ve finished another narration, so it’s time for another postmortem article! Today’s game is Twishted: Academia, a spinoff of my original Twishted game with a drastically different setting and tone. The original Twishted went for kind of a pulp adventure feel, such as I could manage, but the Academia spinoff was instead set around a group of normal people who worked or studied at a college. I figured the setting would be fertile ground for some interesting ambitions and conflicts, while still feeling more grounded than the original game had been (and, importantly, having a smaller scale that would be easier to keep focused). I ran Twishted: Academia from...

Storium Theory: The Excitement of Exceptions

This post originally appeared on Gaming Creatively on February 9th, 2017. If you’ve been reading my “Getting Personal” articles, you’ve probably noticed that there’s a bit of a theme with them – a common thread in how I like to think about using personality types in stories. I’ve said that the most powerful moment for a character in a story is when his personality “breaks” – when he is forced to confront the events of the story in such a way that he behaves contrary to his personality thus far. The relentlessly positive character falls into despair. The driven character sacrifices his mission for another. The coward rises as a hero. Those sorts of scenes can be some of the most interesting moments in a...

New Worlds Report Episode 16: The Wreckers & The Heroes Return

New Worlds Report returns as we talk about two more Kickstarter worlds. In this episode, we discuss The Wreckers & The Heroes Return! Links: The Wreckers: https://storium.com/world/the-wreckers The Heroes Return: https://storium.com/world/the-heroes-return http://media.blubrry.com/storiumarc/p/storiumarc.com/wp-content/Manual_uploads/NWR16.mp3Podcast: Play in new window |...

Episode 41! Dialog About Dialog

In this episode, we discuss finding a character’s voice and writing conversations. Show Notes 00:45 Intro 02:32 Geek-Out: Favorite Dialog Moments 26:21 Finding a Character’s Voice 45:25 Dialog and Details 55:00 Conversation Between Player Characters (with occasional comments on NPCs) 01:27:00 Negotiation Scenes 01:34:40 Wrap-Up 01:36:19 Outro Links: Storium Game Links: Red Door: https://storium.com/game/red-door/chapter-1/scene-1 War of Gods and Men: https://storium.com/game/war-of-gods-and-men “Passion Fruit”: https://storium.com/game/war-of-gods-and-men/chapter-5/scene-2 Pulp Vol. 1 – The Mayor’s Murder: https://storium.com/game/pulp-vol-1-the-mayors-murder Percy and...

Storium Theory: Narration Styles: Rattannah

This post originally appeared on Gaming Creatively on February 2nd, 2017. Today on the ol’ blog, we’ve got something special: the first of a few interviews that I’ll be doing with some narrators from Storium games who I’ve found to have styles that are somewhat different from mine in various ways, but who have run some excellent games. I’ve written quite a bit on narration techniques on this blog, but I can really only discuss those from my perspective – and I’m well aware that my style is not the only style of narration. So, in an effort to provide some more models for people to have a look at, I’m going to be speaking with some other Storium narrators to let them talk about their personal narration styles. First...

Storium Theory: Maintaining the Pace

This post originally appeared on Gaming Creatively on January 26th, 2017. If you’ve narrated (or played, for that matter) on Storium before, you know there’s a pretty large tendency for games to slow down as they go on. If you haven’t narrated or played on Storium before, well…you’ve just been clued in. It’s simply a fact of playing on Storium, and it happens for a variety of reasons, from games just being more “exciting” for players and narrators when they’re new to life sometimes getting in the way. It’s important to accept the fact that your game will encounter slowdown at some point during its run. But there’s a difference between accepting that fact and encouraging the slowdown to happen in...

Storium Theory: Feel the Fight

This post originally appeared on Gaming Creatively on January 19th, 2017. Forgot to post it here that week – sorry about that! I’ve done a few posts in the past on specific types of characters, but today, I’d like to write a bit on a specific type of scene – the fight scene. Now, I’ve used combat for examples before in articles on this site, but what I’d like to do today is explore fight scenes from a narrative angle – not the mechanical aspects of those scenes, and not how they can be used to encourage interplay between the player characters, but how one actually writes combat. I’m going to look at this from the standpoint of writing combat focused on one main character (presumably your own), but these concepts can...